Posted on

New Mr. Blood blog: Surviving the blind playtest

In his new blog post, our resident game designer Steve Baldwin tells the story of inviting two gamers over to playtest “Specimen” straight out of the box, with just the manual and no help from the game designer. Read all about it!

 

This is what it looks like when he does give directions.
Leave a Reply

Your email address will not be published. Required fields are marked *