In his new blog post, our resident game designer Steve Baldwin tells the story of inviting two gamers over to playtest “Specimen” straight out of the box, with just the manual and no help from the game designer. Read all about it!
In his new blog post, our resident game designer Steve Baldwin tells the story of inviting two gamers over to playtest “Specimen” straight out of the box, with just the manual and no help from the game designer. Read all about it!